The high quality of the immersive three-dimensional model made it necessary to carry out advanced modelling procedures.
Specifically, an Unreal Engine advanced mode has been used to model almost everything in the metro station: from objects to animations.
This parametric schematization of objects, events, scenarios is developed through the use of “blue-prints” that is a group of blocks containing code and connected using “circuits” (visual scripting).
Merely by way of example, blueprints have been used to design:
- events (opening of doors, movement of lifts, etc)
- scenarios (generation of environments such as woods, seas, rocks, etc.)
- movement and animations
- dynamic management of characters (characters and related AI)
The use of blueprints guarantees, with reduced computational stress, an exceptional result in terms of quality, especially compared to commercial software currently on the market.